![]() ![]() Throughout the game, Pierce will come across many horrors and things no man should have to endure. The Sanity meter is the most exciting mechanic within Call of Cthulhu and plays the most significant part in changing the way Pierce interacts and see the world. These points are generally at the end of an event that has occurred. Here not all stats are equal some are relatively useless in the game, some or vital and will even give Pierce unique ways of solving some puzzle elements. Skill points are given at set points in the game, and the amount will depend on the actions taken leading up to the in-game reward point. Occultism – This allows for the Study of occult objects as well as rituals and behaviours and enable extra lines of dialogue. Medicine – Allows for learning more about peoples health and drugs that are present. The next two are improved with in-game objects Psychology – Has almost the same effect as Eloquence, with an added ability to analyse objects in a reconstruction. Investigation – Helps with solving the crime scene as well as lock-picking. ![]() Instinct – Allows Pierce too see an object to interact with better. Strength – Effects intimidation in conversations, as well as knocking down doors or operating some mechanism. In the game, there are seven different skills with five requiring skill points, while two are found in the world, there are Įloquence – This skill allows for more information to be gained in conversations. When the game starts, and the plot build-up is complete, it is time to add some skill points to Pierce. On paper, this is a dream come true, but does come true or do we descend to a nightmare? With Call of Cthulhu, we have a mix of different types of games, RPG, First-person puzzle horror (Amnesia, Soma), detective-like mechanics (like Batman Arkham trilogy) and a bit of sanity loss (Eternal Darkness). ![]()
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